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About

Bio

I'm a Lighting and Compositing Artist always open to new exciting challenges and projects!

Software: Maya, Arnold, Nuke, Redshift, Renderman, Unreal Engine, Katana, Cycles, Eevee, Unity, Fusion, Substance Designer, Substance Painter, Photoshop, Blender, Shotgun, Artella, Simple, Final Draft...

I love telling stories, and do think that lighting is a very powerful tool to enhance it since it establishes the mood and the emotions of a scene, directs the viewer's eye and gives shaping and interest.

Screenwriting is another of my passions, and I love creating my own characters, worlds and stories.

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Education

  • Academy of Animated Art - Lighting for Animation:

       - Power of light

       - Character Lighting for Animated Films

       - Environment Lighting for Animated Films

       - Materials and Shaders for the Lighting Artist

       - Compositing for the Lighting Artist

       - Lighting an Animated Film

       - TDU's Arnold for Maya workshop

       - Renderman for Maya workshop

       - Redshift for Maya workshop

       - Octane workshop

  • Factoría 5 Training Hub - Unreal Engine 4 (100 h)

  • Painting with Light and Color with Dice Tsutsumi and Robert Kondo

  • Animation masterclasses (40 h)

  • Advanced Compositing with Nuke

  • EOI Business School - International MBA

  • Aerospace Engineering - Technical University of Madrid (UPM)

  • Film scoring masterclasses with Hans Zimmer

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Software

  • Maya

  • Arnold

  • Nuke

  • Substance Designer

  • Substance Painter

  • Photoshop

  • Redshift

  • Shotgun

  • Python

  • Katana

  • Final Draft

  • Renderman

  • Unreal Engine

  • Eevee

  • Lumion

  • Unity

  • 3ds Max

  • After Effects

  • TV Paint

  • Artella

  • Fusion

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